Close your eyes and step into the world of Mass Effect as every character is beautifully articulated with the presence they deserve. Fryda Wolff once again brings Mass Effect characters to life. A tale from the space opera that is well worth the read. Readers will be met with exciting action sequences, small amounts of romance, a bit of that wry comedy found in Mass Effect, and much more. Action, adventure, mystery, and huge amounts of canon Mass Effect lore are presented in Mass Effect: Initiation leading to a world of bewilderment.
With Mac Walters return to the Mass Effect Universe, the tale does not disappoint. The writing is a huge leap from the game titled Mass Effect Andromeda and the novel Mass Effect Andromeda: Nexus Uprising. This prequel of Cora and father Ryder does not disappoint any Mass Effect fan. Let’s hope “the lost ark” makes up for lack of DLC and lore so far (yes, we are still mad about that). Consider the following narrators: Alix Wilton Regan Miranda Raison Ali Hillis Tricia Janine Helfer Let me tell you, nerds like me are very sensitive to that. She has trouble doing male voice AND (which is just unforgivable) miss pronounces a lot of names and locations (like Palaven).
I liked Fryda’s voice work as FemRyder in the game, but I think BioWare can do better in finding a narrator. What three words best describe Fryda Wolff’s voice? Still going to romance her in my next playthrough though:) She is a good character. Alas, we didn’t really learn anything new (that wasn’t anticipated by the community) about the MEA universe or Cora herself. But I don’t think MEA has enough depth and breadth in its lore to rival with the Original Trilogy just yet. As a huge fan of the games - it was worth a listen. As passionate fans like you, we take their feedback seriously.Would you say that listening to this book was time well-spent? Why or why not?Īn ok book. As we move through development we'll also be in regular communication with players who sit on our community council.
Later this year, you will start to hear more from the Dragon Age team in the form of blogs and social content. I will also be working more closely with the Dragon Age team as they go through production while continuing to guide the studio. Benoit Houle is the Director of Product Development, and he brings an in-depth understanding of the franchise thanks to having worked on every single Dragon Age game – starting over 16 years ago on Dragon Age: Origins. She has a wealth of experience, including 15 years at EA, and a passion for the franchise. Corrine Busche, who has been leading the design direction for Dragon Age, is our Game Director. The game's Production Director is Mac Walters, who recently led the development for Mass Effect Legendary Edition and has an 18-year history with BioWare. A strong leadership team of industry and Dragon Age veterans is in place to carry us through Production and beyond. The games industry is ever-changing though and sometimes folks want to go and try new things – we understand, but we will miss him as a friend and as a colleague. Christian started with us back in 2018 and has been a big influence on our games and leadership team, most recently as Executive Producer over Dragon Age's development. "As we continue our journey, we wanted to wish Christian Dailey a heartfelt farewell from BioWare.